Post by lego1999boyathome on Jan 6, 2018 19:24:08 GMT -5
Sooooo... like, literally nothing is on this other Nintendo themes board... so, why not use this :-P
I said I was gonna make a thread to suggest movesets for the characters I'd like to see in Smash 4. And whilst that Dante Moveset I did is lost to time (and probably a hassle to get), I can make up some new ones.
First off, my 1st Party pick: Bandana Dee! More commonly referred to as Bandana Waddle Dee, but I prefer Bandana Dee. I'll split this off into smaller sections under spoilers for ease of reading.
Bandana Dee plays a bit like Marth, being a sort of Melee Spacer. However, since he uses a spear, his attacks only do damage at the tip (as opposed to less) but mostly use thrusts, so this doesn't matter too much. He has a very long range, but is quite weak damage wise. This sets him apart from Kirby and Meta knight since they have shorter reaches due to stubby arms, and causes him to be a more similar appropriately, to King Dedede, albeit as a combo-focused light instead of a heavy hitting heavy fighter.
Now for a fun part. Specials get their own Sections as they need more description.
{Side Special}
Gale Thrust. This one works like Ike's side special - longer charge for more damage and range. However, it'll always move off edges, but moves faster and further than Ike's even on a low charge, meaning it's a useful gap-closer for combos. It does little damage and knockback with short end lag too, causing it to be well suited for this role. If you fall off a ledge from a miscalculated use though, you go into a free-fall state, unable to recover.
Imma also give my movesets a Palutena's Guidance. Why? Because it's fun, that's why! Pit is Pit, Pal is Palutena, and Vi is Viridi.
I said I was gonna make a thread to suggest movesets for the characters I'd like to see in Smash 4. And whilst that Dante Moveset I did is lost to time (and probably a hassle to get), I can make up some new ones.
First off, my 1st Party pick: Bandana Dee! More commonly referred to as Bandana Waddle Dee, but I prefer Bandana Dee. I'll split this off into smaller sections under spoilers for ease of reading.
Bandana Dee plays a bit like Marth, being a sort of Melee Spacer. However, since he uses a spear, his attacks only do damage at the tip (as opposed to less) but mostly use thrusts, so this doesn't matter too much. He has a very long range, but is quite weak damage wise. This sets him apart from Kirby and Meta knight since they have shorter reaches due to stubby arms, and causes him to be a more similar appropriately, to King Dedede, albeit as a combo-focused light instead of a heavy hitting heavy fighter.
{Jab and Tilts}
Jab: A singular Spear Thrust followed by a Multispear Attack. Weaker than most jab combos, but has a long reach.
Uptilt: Skyward Thrust from RtDl. Quite damaging, but almost no knockback.
Forward Tilt: Dee swings his spear like a Staff. Has a high knockback for a tilt, but low damage. Can be evaded if right in Bandana Dee's face, since the handle of his spear has no hitbox.
Down Tilt: Bandana Dee sweeps his spea while crouched. The only move to have a hitbox on the handle, as this is the attacking part. Low damage, but has a chance to trip the target, especially if they're moving.
Jab: A singular Spear Thrust followed by a Multispear Attack. Weaker than most jab combos, but has a long reach.
Uptilt: Skyward Thrust from RtDl. Quite damaging, but almost no knockback.
Forward Tilt: Dee swings his spear like a Staff. Has a high knockback for a tilt, but low damage. Can be evaded if right in Bandana Dee's face, since the handle of his spear has no hitbox.
Down Tilt: Bandana Dee sweeps his spea while crouched. The only move to have a hitbox on the handle, as this is the attacking part. Low damage, but has a chance to trip the target, especially if they're moving.
{Smashes}
Forward Smash: Spear throw. Badana Dee throws a spear forward in an arc. Longer charge means more range.
Up Smash: Grounded Windmill from Battle Royal. He spins the spear like a helicopter, although it doesn't lift him. Shorter range than most of his attacks, but lasts a long time and hits both sides. However, has no air control, since the handle (directly above his head) has no hitbox to protect him.
Down Smash. He thrusts forwards with his spear once, then again backwards with the other side. Does fairly good damage forward, and does more knockback behind, since the forward attack has a piercing spearhead, whereas the back uses blunt force. They each knock away from Bandana Dee though, so the front attack doesn't combo into the back attack, meaning timing is hard on it.
Forward Smash: Spear throw. Badana Dee throws a spear forward in an arc. Longer charge means more range.
Up Smash: Grounded Windmill from Battle Royal. He spins the spear like a helicopter, although it doesn't lift him. Shorter range than most of his attacks, but lasts a long time and hits both sides. However, has no air control, since the handle (directly above his head) has no hitbox to protect him.
Down Smash. He thrusts forwards with his spear once, then again backwards with the other side. Does fairly good damage forward, and does more knockback behind, since the forward attack has a piercing spearhead, whereas the back uses blunt force. They each knock away from Bandana Dee though, so the front attack doesn't combo into the back attack, meaning timing is hard on it.
{Aerials}
This Part's easy.
Forward Air: A midair version of spear thrust, similar to the underwater variant.
Back Air: a Midair version of Back Thrust.
Up air: a Midair version of skyward thrust. Same strength as the grounded version, but since he's pushing up, contact with an enemy pushes Bandana Dee downwards.
Down Air: Moon Drop. Longer startup than most downward thrust aerials, but quite powerful. If hit in Midair, it deals damage on both the midair hit and the hit on landing.
This Part's easy.
Forward Air: A midair version of spear thrust, similar to the underwater variant.
Back Air: a Midair version of Back Thrust.
Up air: a Midair version of skyward thrust. Same strength as the grounded version, but since he's pushing up, contact with an enemy pushes Bandana Dee downwards.
Down Air: Moon Drop. Longer startup than most downward thrust aerials, but quite powerful. If hit in Midair, it deals damage on both the midair hit and the hit on landing.
Now for a fun part. Specials get their own Sections as they need more description.
{Neutral Special}
Triple spear throw. A charged special with three levels. Little to no charge results in the three spears going little distance forward. A charge to the first level results in the three spears going a long way with a tight spread, and a full charge results in a wide spread covering a wide area both vertically and horizontally, though less than the tight spread. Each spear does a bit more than a third of the damage of a full-charged F-smash. However, it takes a moment to take effect. If more than one spear lands in that moment, the damage and knockback are added, meaning that all three landing add up to more than his F-smash. However, since the best way to land this is his middle tier of charge, you can't hold on to this forever, and it takes some time to come out, requiring good timing, or better yet, some kind of combo.
Triple spear throw. A charged special with three levels. Little to no charge results in the three spears going little distance forward. A charge to the first level results in the three spears going a long way with a tight spread, and a full charge results in a wide spread covering a wide area both vertically and horizontally, though less than the tight spread. Each spear does a bit more than a third of the damage of a full-charged F-smash. However, it takes a moment to take effect. If more than one spear lands in that moment, the damage and knockback are added, meaning that all three landing add up to more than his F-smash. However, since the best way to land this is his middle tier of charge, you can't hold on to this forever, and it takes some time to come out, requiring good timing, or better yet, some kind of combo.
{Side Special}
Gale Thrust. This one works like Ike's side special - longer charge for more damage and range. However, it'll always move off edges, but moves faster and further than Ike's even on a low charge, meaning it's a useful gap-closer for combos. It does little damage and knockback with short end lag too, causing it to be well suited for this role. If you fall off a ledge from a miscalculated use though, you go into a free-fall state, unable to recover.
{Up Special}
Spear Copter. Come on, what'd you THINK it was gonna be? Slow, but fully controllable flight, with protection from the spear from some attacks (although this does much less damage and knockback than his up smash). However, he's just as defenceless from above, and is vulnerable from below now as well. If used on the ground, it can be charged for more flight duration and speed. Using it in midair causes to instantly trigger to middle-charge properties. Can be acted out of with an aerial or jump, but it running out or cancelling puts him in a free-fall state.
Spear Copter. Come on, what'd you THINK it was gonna be? Slow, but fully controllable flight, with protection from the spear from some attacks (although this does much less damage and knockback than his up smash). However, he's just as defenceless from above, and is vulnerable from below now as well. If used on the ground, it can be charged for more flight duration and speed. Using it in midair causes to instantly trigger to middle-charge properties. Can be acted out of with an aerial or jump, but it running out or cancelling puts him in a free-fall state.
{Down Special}
Spear Barrage. This works differently than the games, sort of like Sheik's neutral special. Bandana Dee 'charges' up to five spears until he cancels. Cancelling saves the number of spears, which can no longer be increased until he runs out. After that, performing a down special causes Bandana Dee to fire a spear at the same range as his forward smash full-charge, but with much less damage. However, he can throw them very quickly, and in midair, unlike his other two spear throw moves (Neutral special's charge reduces midair utility), which grants him a safe edgeguard option for players with good aim. Unlike his Neutral special, the spears do not add together in damage.
Spear Barrage. This works differently than the games, sort of like Sheik's neutral special. Bandana Dee 'charges' up to five spears until he cancels. Cancelling saves the number of spears, which can no longer be increased until he runs out. After that, performing a down special causes Bandana Dee to fire a spear at the same range as his forward smash full-charge, but with much less damage. However, he can throw them very quickly, and in midair, unlike his other two spear throw moves (Neutral special's charge reduces midair utility), which grants him a safe edgeguard option for players with good aim. Unlike his Neutral special, the spears do not add together in damage.
{Final Smash}
Waddle Dee Army. Bandana Dee mimics his great king's old final smash, right down to the memetic dance! It has the same properties (and usefulness) of the original, although the fact that a tiny Waddle Dee is performing the dance gives it a cute factor.
Waddle Dee Army. Bandana Dee mimics his great king's old final smash, right down to the memetic dance! It has the same properties (and usefulness) of the original, although the fact that a tiny Waddle Dee is performing the dance gives it a cute factor.
{Taunts}
Up Taunt: Bandana Dee tries to Mimic Kirby's up taunt, but starts to fall over.
Side Taunt: Bandana Dee eats a cookie in the same fashion as the Kirby: Right Back At Ya Anime. i.e. he absorbs it into his face.
Down taunt: Bandana Dee sits down and takes a quick nap holding his spear, before it topples over in his hands, bumping him on the head and waking him up.
Up Taunt: Bandana Dee tries to Mimic Kirby's up taunt, but starts to fall over.
Side Taunt: Bandana Dee eats a cookie in the same fashion as the Kirby: Right Back At Ya Anime. i.e. he absorbs it into his face.
Down taunt: Bandana Dee sits down and takes a quick nap holding his spear, before it topples over in his hands, bumping him on the head and waking him up.
Imma also give my movesets a Palutena's Guidance. Why? Because it's fun, that's why! Pit is Pit, Pal is Palutena, and Vi is Viridi.
{Ahem...}
Pit: Uh... did King Dedede lose a Waddle Dee?
Vi: I guess he must have. I might kidnap it for my army actually. Waddle Dee's are so cute.
Pal: You might want to avoid doing that Viridi. That's no normal Waddle Dee, that's Bandana Waddle Dee!
Pit and Vi: *Silence for a beat*
Pit: Uh... Lady Palutena? What's so special about a Waddle Dee in a Bandana?
Pal: Bandana Waddle Dee is King Dedede's closest attendant, and the head of his guard.
Pit: Oh, so he's like me!
Vi: I don't think you want to compare yourself to the literal fodder of Dream Land, Pit.
Pal: You'd be surprised. When Bandana Waddle Dee and Kirby fought, he showed much more resilience than most other foes Kirby had ever faced. And, since then, he's trained with a spear non-stop, to the point of being as powerful as Kirby is, although, only with his weapon of choice.
Pit: Then he sounds like a worthy opponent! *beat* This is gonna take some getting used to...
Pit: Uh... did King Dedede lose a Waddle Dee?
Vi: I guess he must have. I might kidnap it for my army actually. Waddle Dee's are so cute.
Pal: You might want to avoid doing that Viridi. That's no normal Waddle Dee, that's Bandana Waddle Dee!
Pit and Vi: *Silence for a beat*
Pit: Uh... Lady Palutena? What's so special about a Waddle Dee in a Bandana?
Pal: Bandana Waddle Dee is King Dedede's closest attendant, and the head of his guard.
Pit: Oh, so he's like me!
Vi: I don't think you want to compare yourself to the literal fodder of Dream Land, Pit.
Pal: You'd be surprised. When Bandana Waddle Dee and Kirby fought, he showed much more resilience than most other foes Kirby had ever faced. And, since then, he's trained with a spear non-stop, to the point of being as powerful as Kirby is, although, only with his weapon of choice.
Pit: Then he sounds like a worthy opponent! *beat* This is gonna take some getting used to...