Glubby
Global Development Team
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The biggest fan of Kirby and Peanuts!
Posts: 909
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Post by Glubby on Jan 19, 2019 22:51:57 GMT -5
*Notes that "Lifelight" is the name of the Smash Ultimate theme, and the shining hate and line of sight sounds reminiscent of Galeem's attack in World of Light, which only Kirby evaded because of a Warp Star. (Still think Sonic would've escaped, if he hadn't tried to rescue Pikachu.) Fortunately, I happen to have those, so a Galeem redo shouldn't be too bad for me. However, the text also reminds me of the Lightness Black, that good for nothing black hole from Riders: Zero Gravity. This would match the current Babylonian theme.* *Regardless, I proceed, asking the narrator why he's getting so concerned.* (OoC: Apologies for the Delay. I have assessments taking up a lot of attention and energy. And the last time I tried this is it bugged out. Hopefully won't do it again.) *The narrator dodges the question. As you walk in, your expectations betray you, as you pass a thin red beam without noticing. A small figure with a tiny scythe appears out of nowhere, striking you and subsequently paralysing. This is followed by an upbeat, but terrifying tune as a Reaper from Kid Icarus Uprising charges you down, Scythe at the ready* (OoC: Hey, at least my cryptic messages are on point . The 'lifelight' reference was a red herring. The Fates were the group in Greek mythology which held - and cut - a person's 'lifeline' which I figured was appropriate since Reapers carry souls to the Underworld and have a distinct line of sight. So I mixed the two and threw in a reference to ancient Greek since Kid Icarus is very loosely based on it) A new floor, a new challenge. A good old fashioned Greek labyrinth - with the twist that instead of being patrolled by one monster, it's patrolled by a swarm of antsy Reapers. Hyped up from recent interruptions, they're extra-diligent, and will investigate loud noises or disturbed reapers in the same area, unlike normal. Otherwise, normal Reaper rules - they can only see in a straight line ahead of them but will react violently to intruders. The objective is to find the exit and not get Reaper'd. Limits are related - no advanced stealth (AKA no invisibility or miniaturisation), no teleportation-esque powers and no navigation that reveals the location of the exit (but, again, old fashioned methods like marking your path or drawing a map yourself are OK). Combats all clear, though it'll attract any other Reapers in the room - unless you REALLY make a ruckus, then it might attract more. In short, this is a stealth challenge. *Smacks the Reapette away like it isn't even there, and takes out the Reaper with Galaxia.* *I consider drilling under the maze to the exit, but figure this will backfire in some annoying way, so I decide against that. I instead opt for a more direct approach. I enter the maze.* :-P *However, I am again using the Miles Electric, with its ability to detect hostile signals giving away the positions of the Reapers. This destroys any ambush attempts, and I crush all Reapers that I meet in combat, though not too loudly. I make steady progress in the maze, leaving behind some Kirby yarn so others can follow me or I don't get lost.*
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JimiRedXD001
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WARNING UNDER CONSTRUCTION =P
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Post by JimiRedXD001 on Jan 20, 2019 3:07:01 GMT -5
(OoC: Apologies for the Delay. I have assessments taking up a lot of attention and energy. And the last time I tried this is it bugged out. Hopefully won't do it again.) *The narrator dodges the question. As you walk in, your expectations betray you, as you pass a thin red beam without noticing. A small figure with a tiny scythe appears out of nowhere, striking you and subsequently paralysing. This is followed by an upbeat, but terrifying tune as a Reaper from Kid Icarus Uprising charges you down, Scythe at the ready* (OoC: Hey, at least my cryptic messages are on point . The 'lifelight' reference was a red herring. The Fates were the group in Greek mythology which held - and cut - a person's 'lifeline' which I figured was appropriate since Reapers carry souls to the Underworld and have a distinct line of sight. So I mixed the two and threw in a reference to ancient Greek since Kid Icarus is very loosely based on it) A new floor, a new challenge. A good old fashioned Greek labyrinth - with the twist that instead of being patrolled by one monster, it's patrolled by a swarm of antsy Reapers. Hyped up from recent interruptions, they're extra-diligent, and will investigate loud noises or disturbed reapers in the same area, unlike normal. Otherwise, normal Reaper rules - they can only see in a straight line ahead of them but will react violently to intruders. The objective is to find the exit and not get Reaper'd. Limits are related - no advanced stealth (AKA no invisibility or miniaturisation), no teleportation-esque powers and no navigation that reveals the location of the exit (but, again, old fashioned methods like marking your path or drawing a map yourself are OK). Combats all clear, though it'll attract any other Reapers in the room - unless you REALLY make a ruckus, then it might attract more. In short, this is a stealth challenge. *Smacks the Reapette away like it isn't even there, and takes out the Reaper with Galaxia.* *I consider drilling under the maze to the exit, but figure this will backfire in some annoying way, so I decide against that. I instead opt for a more direct approach. I enter the maze.* *However, I am again using the Miles Electric, with its ability to detect hostile signals giving away the positions of the Reapers. This destroys any ambush attempts, and I crush all Reapers that I meet in combat, though not too loudly. I make steady progress in the maze, leaving behind some Kirby yarn so others can follow me or I don't get lost.* <iframe width="14.600000000000023" height="16.279999999999973" style="position: absolute; width: 14.600000000000023px; height: 16.279999999999973px; z-index: -9999; border-style: none;left: 15px; top: -5px;" id="MoatPxIOPT0_66294787" scrolling="no"></iframe> <iframe width="14.600000000000023" height="16.279999999999973" style="position: absolute; width: 14.6px; height: 16.28px; z-index: -9999; border-style: none; left: 679px; top: -5px;" id="MoatPxIOPT0_9355574" scrolling="no"></iframe> <iframe width="14.600000000000023" height="16.279999999999973" style="position: absolute; width: 14.6px; height: 16.28px; z-index: -9999; border-style: none; left: 15px; top: 742px;" id="MoatPxIOPT0_71097684" scrolling="no"></iframe> <iframe width="14.600000000000023" height="16.279999999999973" style="position: absolute; width: 14.6px; height: 16.28px; z-index: -9999; border-style: none; left: 679px; top: 742px;" id="MoatPxIOPT0_63673627" scrolling="no"></iframe> *Gamma activates a dungeon drawing app (Like how in PMD it draws a map as you progress) and activates Stealth Mode, which camouflages him and renders him practically invisible. He can still cast a shadow and reflect light, it's kinda still in development. (OoC Note: Gamma is acting like a Key Item in this trial.)
*I put on my Sheikah gear from BOTW and offer Glubby a Sneaky Elixir. The two of us continue through the Labyrinth.*
(OoC @1999: You do know there was a bunch of Plot-Holes surrounding your last riddle right? :-P )
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Shadow Queen
Knight
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Favorite Food: frenchtoast
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Post by Shadow Queen on Jan 20, 2019 14:16:59 GMT -5
*Notes that "Lifelight" is the name of the Smash Ultimate theme, and the shining hate and line of sight sounds reminiscent of Galeem's attack in World of Light, which only Kirby evaded because of a Warp Star. (Still think Sonic would've escaped, if he hadn't tried to rescue Pikachu.) Fortunately, I happen to have those, so a Galeem redo shouldn't be too bad for me. However, the text also reminds me of the Lightness Black, that good for nothing black hole from Riders: Zero Gravity. This would match the current Babylonian theme.* *Regardless, I proceed, asking the narrator why he's getting so concerned.* (OoC: Apologies for the Delay. I have assessments taking up a lot of attention and energy. And the last time I tried this is it bugged out. Hopefully won't do it again.) *The narrator dodges the question. As you walk in, your expectations betray you, as you pass a thin red beam without noticing. A small figure with a tiny scythe appears out of nowhere, striking you and subsequently paralysing. This is followed by an upbeat, but terrifying tune as a Reaper from Kid Icarus Uprising charges you down, Scythe at the ready* (OoC: Hey, at least my cryptic messages are on point . The 'lifelight' reference was a red herring. The Fates were the group in Greek mythology which held - and cut - a person's 'lifeline' which I figured was appropriate since Reapers carry souls to the Underworld and have a distinct line of sight. So I mixed the two and threw in a reference to ancient Greek since Kid Icarus is very loosely based on it) A new floor, a new challenge. A good old fashioned Greek labyrinth - with the twist that instead of being patrolled by one monster, it's patrolled by a swarm of antsy Reapers. Hyped up from recent interruptions, they're extra-diligent, and will investigate loud noises or disturbed reapers in the same area, unlike normal. Otherwise, normal Reaper rules - they can only see in a straight line ahead of them but will react violently to intruders. The objective is to find the exit and not get Reaper'd. Limits are related - no advanced stealth (AKA no invisibility or miniaturisation), no teleportation-esque powers and no navigation that reveals the location of the exit (but, again, old fashioned methods like marking your path or drawing a map yourself are OK). Combats all clear, though it'll attract any other Reapers in the room - unless you REALLY make a ruckus, then it might attract more. In short, this is a stealth challenge. *Follows Glubby and Jimi through the maze, and uses the Royal Sceptre as a light source, assuming there aren't already lights* =P
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